
The Bound mechanic and the Rage mechanic made T6 the most "turtle-y" game of the series. Or better, just resell the game as a "special edition".
#Tekken 4 ps2
They should have wait T5DR to ship T5 in 2006, as a PS2 game. The fact that DR never made it to the PS2, and that T5DRO was stripped from almost everything to make it a downloadable game, was a tragedy. They saw the mistakes they did with T4, and decided to take what worked, while going back to a more "Tekken-3-like" gameplay. They tried to make a DOA instead of a Tekken, and it resulted in a pile of bugs and glitches, with very bad balance.
#Tekken 4 series
So while I enjoyed 6 more, because I could actually play the game, I understand what it was that series fans loved about 5dr. People who joined after t6 will never know the pain of doing 40 damage off a launcher lol. No bounds and no screws meant that not only were combos extremely difficult, they were strict on timing and damage varied a lot from character to character and the player’s execution. Ofc, I was a newcomer to the series back then, and this all just put me off. Weird tech, like crouch cancel ewgf, were actively worked on because of the lack of tools and stuff like this made for very unqiue characters locked behind a steep execution wall. People playing t7 will tell you, bryan’s taunt is an optional technique you can work on incorporating in to your play, but in t5, it was pretty much the only move Bryan had that could track counter clockwise. Back then, move lists were not as fleshed out for each character, which means you had to use more of the entire toolset to get mileage. What 5dr really brought to the table, imo was color. along with hellsweeps and ewgf and Bryan’s taunt tracked both sides, which means busted unblockable/untechable setups at the wall lol. Off the top of my head, Heihachi had a i13 mid standing launcher. I was around 18 when T6 came out and it was the one that finally got me to start playing Tekken with a competitive mindset.Īlthough a lot of people say 5dr was the best, I’m not really convinced it was balanced. This game introduced really janky hitbox shenanigans where certain moves go through mids, but I ultimately prefer this game over TTT2 because TTT2 feels like it jumps the shark in the gameplay department. There are characters who are really strong but it's not nearly as unbalanced as some may say it is (Bob is strong and easy, but he's definitely not the only character on top of the mountain).īound extends juggle combo length but they do the same amount of damage as T5DR combos do.
#Tekken 4 update
Like it's previous entry, it's update T6BR rectifies whatever imbalances the vanilla version had. TEKKEN 6 STILL HAS THE BEST CUSTOMIZATION IN ANY TEKKEN GAME TO DATE. Continues the trend of goodass music and increasingly creative stages. T6 revamped a bunch of old characters' movesets and animations which in turn made them feel fresh.
#Tekken 4 full
This game was the full fucking package and I loved this game as a kid even though I was still a casual back then. Just a solid game with a BIG emphasis on good movement and poking that makes those juggles and oki situations all the more satisfying when you got a launch. No obnoxious post 2000's looking anime characters. Now a lot of people will say T5DR is the magnum opus. T5.0 is mad unbalanced tho cus there's like 4-5 characters that absolutely shit on everyone else but T5DR basically rectifies that and makes everyone viable. THE SINGLE BEST INTRO IN A FIGHTING GAME EVER. Great music and impressive visuals for the time with more imaginative fantasy-esqe stages. T5.0 took what worked from T4 and discarded what didn't. This is the game that made me a fan when I was a kid because I thought the story and characters were so fucking cool. Loooots of buggy shit and the game was unbalanced with Jin flooding the tourney scene. Unfortunately, not all of the ideas introduced were executed well. Great music and realistic stage locations that were vast but still interesting. Every character felt like they mattered in the overall picture and it had a lot of great ideas. T4 had the best atmosphere, presentation, and story out of any Tekken game.
#Tekken 4 Offline
Offline locals, online groups and servers, etc. Community - Initiatives made by the FGC.Event - News surrounding fighting game tournaments and gatherings, both online and offline.

Content - All sorts of medias, made by and for the FGC.Trailers, teasers, announcements, sales, etc. News - Official announcements, made and endorsed by the creators and publishers of the game.

Come share with us your thoughts and questions about the FGC, and everything related to it. R/Fighters is the subreddit made for and by the Fighting Game Community.
